2022-April-11

Sorry for the lack of updates in the past few weeks. I’ve been trying to juggle a lot of things at home and at work. Some of it is great and some is not so great, but for the most part I am doing well. I will try to post more later in the week.

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March 19, 2022 Update

Last week was one of the tougher ones I’ve experienced in a while. I struggled with several problems that threatened to derail one of my main projects. On top of that, I was multitasking a couple more projects than usual; each with their own ups and downs. By the end of the week, I was… Continue reading March 19, 2022 Update

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March 12, 2022 Update

With all the new employee tasks done, I spent this week focusing my full attention back on software development. My daily schedule right now starts with remote team meetings for daily planning and updates. I then break for some coffee and prepare for 1-2 hours of peer-programming via screen-sharing. After that, I start more traditional… Continue reading March 12, 2022 Update

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March 6 Update

This website was offline for a few days last week due to a server change, but all should be fixed now. Once again, much has happened over the past week. I started working full-time at Daz, albeit remotely. There was a lot of meetings, HR forms, and orientating. Usually, these tasks are about as fun… Continue reading March 6 Update

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February 19 Update

The last week has continued to be hectic. I’ve been juggling several tasks to try to wrap up some contract work before I start full-time at Daz. I submitted the first alpha version of the merged Daz Bridges library, including DazBridge-Unity and DazBridge-Unreal. Once I get approval, I’ll post the repository links for those plugins.… Continue reading February 19 Update

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February 13 Update

Last week, I accepted an offer to become a full-time employee at Daz3D. To avoid any conflicts, I’m shutting down my Patreon campaign to support my side projects. However, I will continue working on those projects when I have time — just without patron support. I’m very excited to share my work on the Daz… Continue reading February 13 Update

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February 7 Update

Things have been busy with work for the past two weeks. I was working through most of the weekend. Yesterday, I finally resolved some big issues related to Windows DLL/C++ runtime/Qt MetaObject RTTI conflicts. Hopefully this means things will get back on track in a couple days, and I can make a real update post… Continue reading February 7 Update

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January 2022 Updates

Sorry for the lack of updates! January turned out to be even more hectic than December for me. Hopefully I will be able to get back into a groove and start posting more regular updates in February. As you may have read on the Daz Forums, I’ve begun contract work with Daz 3D on a… Continue reading January 2022 Updates

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Welcome to Nonsense

Hi. I’m a scientist, programmer, game developer and artist. I’ve spent over two decades honing my craft and developing my particular brand of nonsense. Which is to say, I’m often very opinionated, very wrong and always irrelevant. This is where I will be posting future life updates, developer journal entries and other nonsense. I’m hoping… Continue reading Welcome to Nonsense

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